The most direct possibility would be to make the light repeating crossbow magazine reload a move action instead of a full-round action. I've thought of a couple of ways in which a light repeating crossbow could be made useful and was hoping for some feedback/comments as to how these would affect game balance:ġ. Indeed, the light repeating crossbow is strictly inferior to a light crossbow because a light crossbow user can take the "Rapid Reload (Crossbow)" feat or the Quick-Loading magic weapon property in place of the "Exotic Weapon Proficiency (Repeating Crossbow)" feat. Whereas the "regular" light crossbow fires more rapidly than the heavy crossbow in exchange for having a shorter range increment and one "step" less damage, the light repeating crossbow offers no functional benefits whatsoever over its heavy counterpart. ![]() so pretty much the same thing as a repeating hand crossbow except you never need to reload a magazine (and while it's even more feats, you can combine that with crossbow terror/ace/crack shot to turn your hand crossbow into a d8 weapon and completely outclass the repeater.As a newcomer to D&D / Pathfinder, I was surprised and dismayed to see that the light repeating crossbow appears to be statistically useless. One feat gets you into the archetype, another gets you proficiency with the repeating hand crossbow, cool.įor the same number of feats, you can take the dedication + reloading trick, which lets you reload and fire a hand crossbow as a single action. the easiest way to get Repeating Hand Crossbows is with the (admittedly AP specific and badly named) Drow Shootist archetype. but even then it would still be largely strictly inferior to a boomerang with returning.īonus: Compared to Reloading Trick. I feel like the weapon could almost use access to some loading rune that gives it infinite ammunition. In every way it stands out as similar or worse than its martial counterparts and only marginally better than simple options thanks to the repeating trait and its lack of damage modifiers. No matter how you compare it, the weapon never really seems to live up to the ideal of being a uniquely powerful weapon that requires specialized proficiency to use because of its strength. The repeating hand crossbow trades two tiers for that damage die, but also sacrifices ammunition for it too. When you compare a Mace and a Maul, you trade one tier (simple to martial) for one damage die. More damage is good, generally a win here, but again we're comparing a simple and an advanced weapon, and when you look at other types of weapons, a damage die is generally worth one tier. Is the extra range really worth two tiers of proficiency and the loss of an additional ammunition? Again it feels like a weird sell, but even if you really need the range.Ĭompared to the long air repeater you gain a die of damage at the cost of 3 rounds per magazine. The problem though is that the air repeater is a simple weapon and the repeating hand crossbow is advanced, a full two tiers ahead. This one is solidly a win for the repeating hand crossbow for once, even if the damage is similar the extra range is significant. Does that really warrant bumping the weapon up to a higher tier as well?Ĭompared to the air repeater and RHC has double the range and slightly better damage (d6 and d4 agile are really close to each other, depending on how big your static damage modifiers are, d6 tends to win out if you don't have a lot coming from somewhere though), but loses one round per clip. ![]() The hand advantage is potentially significant, but you're already trading damage and pick up repeating for that loss. ![]() The advantage the RHC has here is that you can fire it five times out the gate for free, whereas you need a returning rune for you thrown weapon, but I'm not sure how much that evens out, you gain 3.5 damage by having a flaming rune instead of a returning one, but you lose strength to damage anyways and still have to figure out how to get an advanced weapon, which means the boomerang user gets some sort of nebulous feat advantage.Ĭompared to the shortbow, you lose damage (propulsive and deadly), and gain the negative repeating trait in exchange for better hand economy. I'm just not sure it really makes sense as an advanced weapon given what it offers.Ĭomparing it to some of its alternatives and it is just not meaningfully stronger (sometimes it's just outright weaker) than its easier-to-equip alternatives.Ĭompared to the boomerang: same-or-less damage (boomerangs get strength to damage, crossbows don't), same range, different crit-specs (kind of a wash imo), bludgeoning instead of piercing damage. Marvelous Minis and Prodigious Pawns Promotion.
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